Animation
Currently taking animation mentor classes to better my skill in this area - I find it is helpful both in understanding the animators’ rig needs, as well as with “filler” gameplay animations, particularly in procedurally animated scenes.
Animation Samples
Body Mechanics: Walk into a sitLily Laugh: Animated the spine arms and head, and blended it on top of a locomotion spline (walk and idle animated by animators)
Outimal Death: Triggered when the outimals’ “life support” is pulled