Lip Sync
Metahuman
Average number of lines processed: 30-50 per scenario
Recorded actors using head mounted iphones
Integrated onto Unreal Metahumans using Live Link
Required no cleanup
Jali Lip Sync - Poppy
Around 150 lines implemented per game, roughly 20 lines for Poppy
Created facial rig and tuned for jali
For humanoid characters like Poppy, required no out of the box cleanup
Jali Lip Sync - Giblet
Around 150 lines implemented per game, roughly 50 lines for Giblet
Created facial rig and tuned for jali
Required mild cleanup, which I did
Cleanup took roughly 1-2 hours per line, we targeted cleanup on highly visible lines