Lip Sync

Metahuman

Average number of lines processed: 30-50 per scenario

  • Recorded actors using head mounted iphones

  • Integrated onto Unreal Metahumans using Live Link

  • Required no cleanup

Jali Lip Sync - Poppy

Around 150 lines implemented per game, roughly 20 lines for Poppy

  • Created facial rig and tuned for jali

  • For humanoid characters like Poppy, required no out of the box cleanup

Jali Lip Sync - Giblet

Around 150 lines implemented per game, roughly 50 lines for Giblet

  • Created facial rig and tuned for jali

  • Required mild cleanup, which I did

  • Cleanup took roughly 1-2 hours per line, we targeted cleanup on highly visible lines