Tools
Auto-Rig: FK IK Limb
Standard FK / IK setup with blendingCan scale from 0-3 twist controls on upper arm or forearm
Wacom Animation
This is a Maya plugin that is currently in development
It allows an animator to paint poses onto a 3D model, using either a rigged character, or animating directly on jointsMorph Toolkit
Load photogrammetry scans of people and morph parts of the base mesh to match their vertex positions
Quickly create unique characters on top of base models - this one is on a basic miximo character (circa 2016 - we’ve got better stuff now)
Automatically transfer textures from photogrammetry source to modelSparse Curves Bake
Load motion capture source and convert to splined keyed curves, and transfer them to the controls of a rigged character.
Splines follow the shape of the original motion capture and are ready to be edited by an animator.