Tools

Auto-Rig: FK IK Limb

  • Standard FK / IK setup with blending
  • Can scale from 0-3 twist controls on upper arm or forearm

Wacom Animation

This is a Maya plugin that is currently in development 

It allows an animator to paint poses onto a 3D model, using either a rigged character, or animating directly on joints

Morph Toolkit

Load photogrammetry scans of people and morph parts of the base mesh to match their vertex positions

Quickly create unique characters on top of base models - this one is on a basic miximo character (circa 2016 - we’ve got better stuff now)

Automatically transfer textures from photogrammetry source to model

Sparse Curves Bake

Load motion capture source and convert to splined keyed curves, and transfer them to the controls of a rigged character.

Splines follow the shape of the original motion capture and are ready to be edited by an animator.