Games
Poppy Playtime Chapter 4
Beloved Unreal Horror Game, shipped January 2025. I was the Senior Technical Animator and handled the entire Technical Animation Pipeline. Character RigsLip Sync (First used Metahuman Pipeline, then pivoted to Jali when we ran into a snag with recording the talent)
Engine Implementation - Eye Tracking, Hair Simulation, Animation BPs
Leadership: Coordinated Outsourcing of some rigs, supported team in animation implementation, managed Jira tickets
Poppy Playtime Chapter 5
Beloved Unreal Horror Game, shipped January 2026. I was the Senior Technical Animator and handled the entire Technical Animation Pipeline.Character RigsLip Sync - Jali
Engine Implementation - Revamped our entire engine architecture so all characters inherited from one class. Executed using: Character Blueprints, Animation Blueprints, Control Rig, Blend Spaces, Level Sequence Support, Programming / Level Design Support, Additive Animation, Physics, First Person Character.
Sketch feedback for concept art team (how can we reduce downstream character complexity)
Leadership: Coordinated contractors and ran standups for technical animation team, managed Jira tickets
Defend the Crown
Mobile game teaching basic cybersecurity to K-12, this game focused on the Mitre Matrix and was built with Unity in 6 months with a team of 4. Character ModelsCharacter Icons
Concept Art
All Rigs and AnimationLocomotion Systems (state trees, attacks, blending ect)
Audio and Audio System Work
Game Design
Writing
Hotel Hijinx
Mobile game built in Unity in 4 months with a team of 3 + art outsourcing. The game teaches basic cybersecurity to K-12, focusing on IoT.Game DesignWriting
Game Logic