Games

Poppy Playtime Chapter 4

Beloved Unreal Horror Game, shipped January 2025.  I was the Senior Technical Animator and handled the entire Technical Animation Pipeline.  
  • Character Rigs
  • Lip Sync (First used Metahuman Pipeline, then pivoted to Jali when we ran into a snag with recording the talent)

  • Engine Implementation - Eye Tracking, Hair Simulation, Animation BPs

  • Leadership: Coordinated Outsourcing of some rigs, supported team in animation implementation, managed Jira tickets

Poppy Playtime Chapter 5

Beloved Unreal Horror Game, shipped January 2026.  I was the Senior Technical Animator and handled the entire Technical Animation Pipeline.
  • Character Rigs
  • Lip Sync - Jali

  • Engine Implementation - Revamped our entire engine architecture so all characters inherited from one class. Executed using: Character Blueprints, Animation Blueprints, Control Rig, Blend Spaces, Level Sequence Support, Programming / Level Design Support, Additive Animation, Physics, First Person Character.

  • Sketch feedback for concept art team (how can we reduce downstream character complexity)

  • Leadership: Coordinated contractors and ran standups for technical animation team, managed Jira tickets

Defend the Crown

Mobile game teaching basic cybersecurity to K-12, this game focused on the Mitre Matrix and was built with Unity in 6 months with a team of 4.  
  • Character Models
  • Character Icons

  • Concept Art

  • All Rigs and Animation
  • Locomotion Systems (state trees, attacks, blending ect)

  • Audio and Audio System Work

  • Game Design

  • Writing

Hotel Hijinx

Mobile game built in Unity in 4 months with a team of 3 + art outsourcing.   The game teaches basic cybersecurity to K-12, focusing on IoT.
  • Game Design
  • Writing

  • Game Logic