Characters

Lily Lovebraids Fanart - 4 days

This was a design I made of a different direction Lily Lovebraids could have gone.  In this version, her living "Gracie" personality was a Finishing School teacher, rather than the "Miss Rachel" personality.  At her core something is deeply wrong with her, and she hides it by pretending to be collected.
  • Day 1: Design, Model, Textures

  • Day 2: Shaders, Lighting

  • Day 3: Body Rigging, Skinning and Mocap

  • Day 4: Braid Transformation - Scorpion / Minibraid models, Rigging, Animation, Level Sequence Integration

Springy - 1 Day

From concept to delivery, this was a 12 hour project.  Rapid Character Prototypes can be helpful for pressure testing concept art.  Is this limb length going to force an animation style we don’t want?  Is the amount of cloth going to blow out our memory budget?  Questions like these are worth answering early
  • Generated using AI but edited with traditional tools

  • XGen Groom

  • Built unreal shaders for Plastic, Metal and Fur

  • Rigged

  • Control Rig based animation

Clothing

Dressing up Marveous Designer Characters
  • Combat boot - Zbrush Sculpt, Substance Painter, + Maya Retopo

  • Military Outfit - Marvelous Designer > Unreal

  • Blue Dress - Marvelous Designer > Chaos Cloth Asset