Rigging
Poppy Playtime was a rewarding and challenging series of rigs. They were all unique monsters with a variety of requirements. We identified what a "basic" rig structure should look like, and then identified what additionally each character would need to meet the script and game design needs.Prototype
Completely non-standard rigArachnid Rig with forelegs following second pelvisTwo part spine FK IK setup with the shoulders controlling the sternum and the traditional shoulder area
Internal mechanism section that needed to follow lower spine IK
IK on Jester’s forearms needed to include extra joints, so used a spine IK
Additional mechanical parts that needed to automatically follow main layout
Doey Stalker
Completely non-standard rigTwo COG system - drive from base of tail or from upper bodyIK Fingers with knuckle positioning
Scalable child hands which transferred their perportion between FK and IK
Hat which rolled on its sides
Reverse foot hands
Volume preservation on arms
Physics and Sine wave feature on tail
Belly controls which tracked to FK IK Spine
Lily
Standard Bipedal RigUnique Face:2D Ribbon to ensure movements stayed relative to the facial shapeExtreme (non human) smile shapes
Oval eyes
Engine side 2D texture offset linked to eye bone rotation
Set driven keys to drive eyelid and eyelash rotation and position
Unique Hair:FK chains driving ribbons to maintain smooth curvesLocal orient features per FK
Huggy / Kissy
Standard Bipedal RigUnique Arms / Legs:Ribbon tweak controls to ensure smooth curve shape while still maintaining FK IK limb functionality
Reverse foot hands
Double Mouth - one outside and one inside, with additional teeth controls
Poppy
Standard Bipedal RigUnique SkirtThree bone chain with intermediately nested IK to create a “swishy” feel
Chum
Standard Bipedal RigUnique Stomach:Peel openLock/unlock to edgesMajor controls to drive main shapeMinor controls for creating phonemes
Short LegsHelper bones to protect hip deformation
Pianosaurus
Standard Bipedal RigHock LegsTear off limbs
Giblet
Standard Bipedal RigRibbon MouthRibbon Eyepatch which drove eyebrows (to a lesser degree)
Buttons and sash
Outimal
Standard Bipedal RigRetargeted animations to other outimals with different limb perportions